ABOUT THE ONLINE UNESCO WORLD HERITAGE AND ENVIRONMENT PLATFORM
Our Target Group
Our target group is all students, teachers of partner schools and all members and leaders of our NGO. Mentor teachers and leaders of each school and NGO will guide the participants. Each country will establish its own team. Some events will be held with mixed teams. This platform was established for the purpose of inclusivity and diversity. We aim to raise awareness among our teachers, students, parents, members and volunteers who cannot participate in the physical activities of the project.
Students, teachers, parents and staff of our partner schools, especially participating students and teachers and their families, NGO members and volunteers, our stakeholders will benefit from the results of the Online UNESCO World Heritage and Environment Platform activities.
All Online UNESCO World Heritage and Environment Platform members will be able to follow our activities and benefit from the results of our activities.

01
THEME I: DEVELOPING GOOGLE SKILLS ( Jan-Feb-Mar-Apr 2025)
“Language of Buildings”
Each country will research two important world heritage structures and explain their research to other participants through digital presentations. Our stakeholder in Ohrid, NI Institute for the Conservation of Cultural Monuments and Museums, will contribute to the promotion of Ohrid. Our Italian stakeholder “CA’FOSCARI VENEZIA UNIVERSITY”they will make a presentation on the sustainability of UNESCO values in Veneto/Venezia. Our Italian stakeholder, PADUA UNIVERSITY, will make a presentation on “PADUA BOTANICAL GARDEN”.

02
THEME II: DESIGN SKILLS (May-Jun-Jul-Aug 2025)
Participants will design their own logos, banners and posters on the environment and climate change with WEB2 tools.

03
THEME III: DIGITAL APPLICATION SKILLS (Sep-Oct-Nov-Dec 2025, Jan-Feb-Mar 2026)
1.“Design the House and City of the Future”
Different students from every country will come together and as green engineers of the future, they will make original digital designs by imagining the ideal home and city of the future.
“Digital Animated Picture” Event
In order to draw attention to environmental pollution in the digital environment, animation drawings will be made with WEB2 tools.
“Our Famous Foods”
Each country will prepare digital presentations introducing its famous foods.
4 “Traditional Children’s Games”
Each country will promote a traditional children’s game by making a video.

04
THEME IV:WE ARE LEARNING “EU VALUES” (Apr-May-Jun-Jul 2026)
A WEBINAR on EU Values will be organized for our participants. Spain is responsible for the webinar. Then our participants will prepare posters and slogans about EU values.Each group will write a poem about values and transfer the poem to the digital environment.

Result
1.Students with fewer opportunities (disadvantaged) and facing various obstacles will be introduced to social and cultural
inclusion, and our students will be integrated into the society.
2.The interest of our students towards school will increase and school dropout will decrease.
3.Environmentally sensitive and conscious students will be raised.
4.They will get to know different cultures by communicating with their peers from other countries.
5.Collaboration skills will increase.
6.They will have a more positive attitude towards the European project and EU values.
7.Civil and intercultural competences and intercultural dialogues will increase.
8.The sense of initiative and entrepreneurship will increase.
9.Motivation and satisfaction in daily work will increase.
10.The foreign language and digital competencies of our teachers and students will improve.
11.They will develop their analysis and synthesis skills.
12.Awareness of the environment and climate change will increase.
13.Our students will gain access to information, problem solving and design skills.
14.Thanks to transnational cooperation and networks created, the capacity of our schools will increase.
15.In addition to enabling our teachers and students to use technology, E-learning (digital learning) methods and Web 2.0vtools effectively, their design skills will improve.
16.The sense of belonging to the European Union will increase.
17.Communication skills of our students will increase.
18.The ability to use computers and tablets will increase.



